Cthulu can be hard as hell to run...
Horrer is a much harder mood to establish than adventure is.
I picked a pretty easy mood to establish in a steampunk game.
Mr 4,
And its not a "system" its sort of my own system that is borrowed one part DnD 3rd, one part Vampire for sort of its own thing. The rules are playtested and work, so dont worry about my tinkering
But if your interested, we are short handed.
Tat2, it would take a complete idiot about thirty minuets to learn the system basics, enough to play without too much help, and the same idiot would probably know if he liked or hated it much sooner, the only problem is that in a pulp adventure, there are major ups and downs at times
Like, when your not solving the mystery of the headless fates, or whatever is on the pulp adventure plate that day, you are faced with mildly boring downtime that is taken up with stodgy conversation and troubleshooting....
Dorks, anywhere?
Moderators: iblis, AuralFixation
Users browsing this forum: No registered users and 2 guests